Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Gained a contact. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
25 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Advanced training in a specialist field. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 3. |
6 |
38 |
Voluntarily left Corporate Agent |
6 |
38 |
Failed to qualify for Infantry (Army). |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
40 |
Mose Gregory do not know what happened to Mose Gregory. There is a gap in Mose Gregory's memory. |
7 |
40 |
Failed to qualify for Explorer (Scout). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
A series of bad deals and decisions force Mose Gregory into bankruptcy. Mose Gregory salvages what Mose Gregory can. |
8 |
42 |
Failed to qualify for Corporate Agent (Agent). |
8 |
42 |
Returned to Drifter (Barbarian). |
8 |
45 |
Attacked by enemies that Mose Gregory easily defeat. |
8 |
45 |
Gain Enemy if Mose Gregory don't already have one. |