Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Elizabeth Watson's ship is damaged, and Elizabeth Watson have to hitch-hike Elizabeth Watson's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 1 Contacts. Gain 3 Enemies. |
2 |
21 |
Failed to qualify for Enforcer (Rogue). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Switched to Scout (Surveyor) with previous rank. |
2 |
24 |
Elizabeth Watson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Elizabeth Watson fail to help. Gain an Enemy. |
2 |
24 |
Elizabeth Watson's ship is damaged, and Elizabeth Watson have to hitch-hike Elizabeth Watson's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 5 Contacts. Gain 1 Enemies. |
3 |
25 |
Continued as Scout (Surveyor). |
3 |
27 |
When dealing with an alien race, Elizabeth Watson botch an opportunity to gather extra intelligence about them. |
3 |
27 |
Elizabeth Watson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
29 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
29 |
Continued as Scout (Surveyor). |
4 |
33 |
When dealing with an alien race, Elizabeth Watson have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
4 |
33 |
Promoted to Scout (Surveyor) rank 2. |
5 |
33 |
Continued as Scout (Surveyor). |
5 |
34 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
34 |
Failed to qualify for Artist (Entertainer). |
6 |
34 |
Became a Drifter (Scavenger). |
6 |
38 |
Elizabeth Watson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
42 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
42 |
Continued as Drifter (Scavenger). |
8 |
43 |
Suffer from a life-threatening illness. |
9 |
43 |
Failed to qualify for Colonist (Citizen). |
9 |
43 |
Continued as Drifter (Scavenger). |
9 |
46 |
Amnesia. |
9 |
47 |
Promoted to Drifter (Scavenger) rank 3. |
10 |
47 |
Continued as Drifter (Scavenger). |
10 |
51 |
Elizabeth Watson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
55 |
Opponents of Elizabeth Watson's belief system ambush Elizabeth Watson. |
11 |
55 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
12 |
55 |
Retired. |
12 |
58 |
A new romantic starts. Gain an Ally. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
67 |
Gained a contact. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
Moved to a new world. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
75 |
Good fortune. |
17 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
79 |
Gained a contact. |
18 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |