Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
A revolution, attack or other unusual event throws Libby Tabiner's life into chaos, forcing Libby Tabiner to leave the planet. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
26 |
Established a network of contacts. Gain 1 contacts. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
Accepted a deal with criminal or other figure under investigation. |
4 |
30 |
Switched to Citizen (Corporate). |
4 |
34 |
Libby Tabiner is rewarded for Libby Tabiner's diligence or cunning. |
5 |
34 |
Continued as Citizen (Corporate). |
5 |
37 |
A revolution, attack or other unusual event throws Libby Tabiner's life into chaos, forcing Libby Tabiner to leave the planet. |
6 |
37 |
Became a Scout (Courier). |
6 |
39 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
41 |
Continued as Scout (Courier). |
7 |
42 |
Perform an exemplary service for the scouts. |
8 |
45 |
Continued as Scout (Courier). |
8 |
47 |
Libby Tabiner discover a world, item or information of worth to the Imperium. |
8 |
49 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |