Field Agent Mckinley Winn  

Species Age Sex Str Dex End Int Edu SocUPP
Kedepu 40 M 3 (-1) 7 (0) 3 (-1) 10 (1) 12 (2) 10 (1)373ACA
Tyrannical, Natural leader
 
Skills
Athletics 0
Deception 1
Drive (Track) 1
Electronics (Computers) 1
Engineer (Life Support) 1
Gun Combat 0
Gunner 0
Investigate 2
Mechanic 0
Pilot (Small Craft) 1
Science (Robotic Sciences) 0
Stealth 1
Survival 0
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman02
Agent Corporate Agent Field Agent34
 
Name Type Affinity Enmity Power Influence Species
Sanders Fox Enemy 0 4 0 0 Kedepu (M/78)
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 21 Commanding officer takes an interest in Mckinley Winn's career.
2 22 Continued as Navy (Engineer/Gunner).
2 24 Lost eye or limb. Owe 1,250 for medical bills.
3 24 Became a Agent (Corporate Agent).
3 25 Good fortune
3 28 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
4 28 Continued as Agent (Corporate Agent).
4 31 Go undercover to investigate an enemy.
4 31 A job goes wrong, forcing Mckinley Winn to flee off-planet.
4 32 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
5 32 Continued as Agent (Corporate Agent).
5 33 Advanced training in a specialist field.
5 36 Promoted to Agent (Corporate Agent) rank 3.
6 36 Continued as Agent (Corporate Agent).
6 40 Mckinley Winn's work ends up coming home with Mckinley Winn, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
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