Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Commanding officer takes an interest in Mckinley Winn's career. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Lost eye or limb. Owe 1,250 for medical bills. |
3 |
24 |
Became a Agent (Corporate Agent). |
3 |
25 |
Good fortune |
3 |
28 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
28 |
Continued as Agent (Corporate Agent). |
4 |
31 |
Go undercover to investigate an enemy. |
4 |
31 |
A job goes wrong, forcing Mckinley Winn to flee off-planet. |
4 |
32 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
5 |
32 |
Continued as Agent (Corporate Agent). |
5 |
33 |
Advanced training in a specialist field. |
5 |
36 |
Promoted to Agent (Corporate Agent) rank 3. |
6 |
36 |
Continued as Agent (Corporate Agent). |
6 |
40 |
Mckinley Winn's work ends up coming home with Mckinley Winn, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |