Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
Gained a contact. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Failed to qualify for Colonist (Citizen). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Gained a contact. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Voluntarily left Scavenger |
4 |
30 |
Became a Rogue (Thief). |
4 |
31 |
Backstab a fellow rogue for personal gain. |
4 |
34 |
Promoted to Rogue (Thief) rank 1. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Pirate (Rogue). |
5 |
34 |
Continued as Rogue (Thief). |
5 |
35 |
Victim of a crime |
6 |
38 |
Continued as Rogue (Thief). |
6 |
42 |
A police detective or rival criminal forces Wilton McNab to flee and vows to hunt Wilton McNab down. Gain an Enemy. |
6 |
42 |
Promoted to Rogue (Thief) rank 2. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Switched to Rogue (Pirate) with the new title Corporal and previous rank. |
7 |
43 |
Involved in a gambling ring. |
7 |
46 |
Promoted to Rogue (Pirate) rank 3 with the new title Sergeant. |