Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Became a Agent (Intelligence). |
2 |
22 |
Advanced training in a specialist field. |
3 |
23 |
Continued as Agent (Intelligence). |
3 |
26 |
Rewarded for a successful mission. |
3 |
27 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
27 |
Continued as Agent (Intelligence). |
4 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
30 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
30 |
Became a Drifter (Barbarian). |
5 |
32 |
Gained a contact. |
6 |
34 |
Continued as Drifter (Barbarian). |
6 |
37 |
Offered job by a patron. Now owe him a favor. |
7 |
38 |
Became a Scout (Surveyor). |
7 |
42 |
Ellie Horton survey an alien world. |
8 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Continued as Scout (Surveyor). |
8 |
46 |
Gained a contact. |
8 |
46 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
9 |
46 |
Continued as Scout (Surveyor). |
9 |
48 |
Spend several years jumping from world to world in Ellie Horton's scout ship. |
9 |
50 |
Promoted to Scout (Surveyor) rank 2. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
50 |
Continued as Scout (Surveyor). |
10 |
53 |
Psychologically damaged by Ellie Horton's time in the scouts. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
53 |
Retired. |
11 |
57 |
Gained a contact. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Moved to a new world. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Moved to a new world. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
A new romantic starts. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |