Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
25 |
Effie Weston aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
3 |
25 |
Failed to qualify for Enforcer (Rogue). |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
27 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
4 |
27 |
Became a Scout (Surveyor). |
4 |
31 |
Spend several years jumping from world to world in Effie Weston's scout ship. |
4 |
31 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
31 |
Continued as Scout (Surveyor). |
5 |
35 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
6 |
35 |
Returned to Drifter (Barbarian). |
6 |
37 |
Effie Weston run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
41 |
Given advanced training in a specialist field |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
Bankrupted by a rival. Gain the other trader as a Rival. |