Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Study Flyer (Ornithopter) as a hobby. |
1 |
28 |
Left the colonies. |
2 |
28 |
Became a Agent (Intelligence). |
2 |
29 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
29 |
Became a Scout (Explorer). |
3 |
31 |
Perform an exemplary service for the scouts. |
4 |
33 |
Continued as Scout (Explorer). |
4 |
36 |
Benton Graham spend a great deal of time on the fringes of Charted Space. |
4 |
36 |
Gain a contact in an alien race. |
5 |
37 |
Attempted to change assignments. |
5 |
37 |
Switched to Scout (Surveyor) with previous rank. |
5 |
41 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
6 |
41 |
Became a Rogue (Thief). |
6 |
43 |
A job goes wrong, forcing Benton Graham to flee off-planet. |
7 |
43 |
Became a Drifter (Barbarian). |
7 |
47 |
Drafted into Merchant Marine |
7 |
47 |
Promoted to Drifter (Barbarian) rank 1. |