Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Make an unexpected connection outside Hermon Weakman's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Given advanced training in a specialist field |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
31 |
Attacked by enemies and injured. |
4 |
31 |
Severely injured. Owe 2,500 for medical bills. |
4 |
31 |
Gain Enemy if Hermon Weakman don't already have one. |
4 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
37 |
Attempted a risky adventure and was wildly successful. |
6 |
38 |
Voluntarily left Barbarian |
6 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
41 |
Hermon Weakman faith is shaken. |
7 |
42 |
Continued as Believer (Missionary/Humanitarian). |
7 |
45 |
Opponents of Hermon Weakman's belief system ambush Hermon Weakman. |
7 |
45 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
8 |
45 |
Became a Entertainer (Journalist). |
8 |
47 |
Gain a patron in the arts. Gain an Ally |
8 |
49 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |