Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
22 |
Voluntarily left Broker |
2 |
22 |
Failed to qualify for Infantry (Army). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
24 |
Williams Campbell do not know what happened to Williams Campbell. There is a gap in Williams Campbell's memory. |
3 |
24 |
Failed to qualify for Corporate (Citizen). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Scout (Courier). |
3 |
25 |
Moved to a new world. |
3 |
28 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
28 |
Continued as Scout (Courier). |
4 |
29 |
When dealing with an alien race, Williams Campbell botch an opportunity to gather extra intelligence about them. |
4 |
29 |
Psychologically damaged by Williams Campbell's time in the scouts. |
5 |
32 |
Continued as Scout (Courier). |
5 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
36 |
Promoted to Scout (Courier) rank 2. |