Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Clement Watkins foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Failed to qualify for Journalist (Entertainer). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
During a battle, defeat or victory depends on Clement Watkins's actions. The ship suffers severe damage and Clement Watkins is blamed for the disaster. Clement Watkins is court - martialled and discharged. |
3 |
23 |
Became a Citizen (Worker). |
3 |
26 |
Clement Watkins's business expands, Clement Watkins's corporation grows, or the colony thrives. |
4 |
27 |
Voluntarily left Worker |
4 |
27 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
29 |
Clement Watkins accepted an offer of inducements to betray Clement Watkins's faith. Gain 260,000 in cash. |
4 |
31 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
5 |
31 |
Became a Entertainer (Journalist). |
5 |
32 |
Find Ancient Technology. |
6 |
35 |
Voluntarily left Journalist |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
39 |
Find valuable salvage. |
6 |
39 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
41 |
Find valuable salvage. |