Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Emery Bain's scout ship is one of the first on the scene to rescue the survivors of a disaster but Emery Bain fail to help. Gain an Enemy. |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
Emery Bain's ship is damaged, and Emery Bain have to hitch-hike Emery Bain's way back across the stars to the nearest scout base. |
4 |
34 |
Gain 6 Contacts. Gain 2 Enemies. |
5 |
34 |
Became a Rogue (Enforcer). |
5 |
35 |
A job goes wrong, forcing Emery Bain to flee off-planet. |
6 |
35 |
Failed to qualify for Journalist (Entertainer). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Navy (Flight) with the new title Crewman. |
6 |
39 |
Vessel participates in a diplomatic mission. |
6 |
39 |
Attempt at commissioned failed. |
6 |
39 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Failed to qualify for Line/Crew (Navy). |
7 |
39 |
Continued as Navy (Flight). |
7 |
42 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
8 |
42 |
Became a Citizen (Colonist). |
8 |
46 |
Nearly killed. Owe 17,500 for medical bills. |
9 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
46 |
Retired at age 46. |