Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
A good deal ensures Mervin Dean is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Gained a contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Failed to qualify for Enforcer (Rogue). |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
33 |
Find valuable salvage. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
35 |
Mervin Dean run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
36 |
Mervin Dean accepted an offer of inducements to betray Mervin Dean's faith. Gain 390,000 in cash. |
7 |
39 |
Failed to qualify for Journalist (Entertainer). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Army (Cavalry) with the new title Private. |
7 |
41 |
Advanced training in a specialist field |
7 |
43 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
7 |
43 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
8 |
43 |
Continued as Army (Cavalry). |
8 |
47 |
Unit is slaughtered in a disastrous battle, for which Mervin Dean blame Mervin Dean's commander. Gain commander as Enemy. |
9 |
47 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
9 |
48 |
Mervin Dean come into conflict with a splinter group Mervin Dean's own religion which maintains Mervin Dean's version is the wrong one. Gain 1 Rivals. |
10 |
48 |
Switched to Drifter (Wanderer). |
10 |
52 |
Betrayed by a friend. One of Mervin Dean's Contacts or Allies betrays Mervin Dean, ending Mervin Dean's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
52 |
Entered Merchant Academy with the Shipboard curriculum. |
11 |
54 |
Made lifelong friends. Gain 1 Allies. |
11 |
54 |
Dropped out of the merchant academy. |
12 |
54 |
Continued as Drifter (Wanderer). |
12 |
58 |
Lost eye or limb. Owe 5,000 for medical bills. |
13 |
58 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
61 |
Opponents of Mervin Dean's belief system ambush Mervin Dean. |
13 |
61 |
Severely injured. Owe 10,000 for medical bills. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
61 |
Retired at age 61. |
14 |
61 |
Retired. |
14 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
Gained a contact. |
16 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
70 |
Accused of a crime. |
17 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |