Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
One of Lucius Treadway's pieces of art is stolen, and the investigation brings Lucius Treadway into the criminal underworld. |
1 |
22 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
2 |
22 |
Continued as Entertainer (Journalist). |
2 |
26 |
An investigation, tour, project or expedition goes wrong, stranding Lucius Treadway far from home. |
3 |
26 |
Became a Scout (Surveyor). |
3 |
27 |
Lucius Treadway's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lucius Treadway fail to help. Gain an Enemy. |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
31 |
Gained a contact. |
4 |
34 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Courier) with previous rank. |
5 |
38 |
Perform an exemplary service for the scouts. |
5 |
38 |
Promoted to Scout (Courier) rank 2. |
6 |
38 |
Continued as Scout (Courier). |
6 |
40 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
42 |
Continued as Scout (Courier). |
7 |
46 |
Lucius Treadway survey an alien world. |
8 |
46 |
Continued as Scout (Courier). |
8 |
50 |
Lucius Treadway's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lucius Treadway fail to help. Gain an Enemy. |
8 |
50 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
50 |
Forced to continue current assignment. |
8 |
50 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
9 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Continued as Scout (Courier). |
9 |
54 |
Spend several years jumping from world to world in Lucius Treadway's scout ship. |
10 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
54 |
Continued as Scout (Courier). |
10 |
55 |
When dealing with an alien race, Lucius Treadway have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
10 |
58 |
Forced to muster out. |
11 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
58 |
Retired. |
11 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
72 |
Birth or Death involving a family member or close friend. |
15 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
78 |
Victim of a crime. |
16 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |