Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Luvenia Perkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Entered Merchant Academy with the Shipboard curriculum. |
2 |
23 |
Join a social movement. |
2 |
26 |
Graduated. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
28 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
28 |
Switched to Drifter (Wanderer). |
4 |
32 |
Encounter a Psionic institute. |
4 |
32 |
Tested for psionic powers |
5 |
32 |
Became a Psion (Adept). |
5 |
36 |
Pick up potentially useful information using Luvenia Perkins's psychic powers. |
6 |
36 |
Continued as Psion (Adept). |
6 |
40 |
Gained a contact. |
6 |
40 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
7 |
40 |
Continued as Psion (Adept). |
7 |
43 |
Moved to a new world. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Failed to qualify for Intelligence (Agent). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Returned to Merchant (Merchant Marine). |
8 |
48 |
A good deal ensures Luvenia Perkins is living the high life for a few years. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
48 |
Voluntarily left Merchant Marine |
9 |
48 |
Became a Scout (Surveyor). |
9 |
51 |
Perform an exemplary service for the scouts. |
10 |
52 |
Continued as Scout (Surveyor). |
10 |
56 |
Lost eye or limb. Owe 5,000 for medical bills. |
11 |
56 |
Returned to Drifter (Wanderer). |
11 |
59 |
Attacked by enemies and injured. |
11 |
59 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
11 |
59 |
Gain Enemy if Luvenia Perkins don't already have one. |