Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Surveyor (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Accused of a crime |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Became a Prisoner (Thug). |
2 |
23 |
Hire a new lawyer. |
2 |
26 |
Promoted to Prisoner (Thug) rank 1. |
2 |
26 |
Paroled from prison. |
3 |
26 |
Switched to Merchant (Broker). |
3 |
29 |
Gained a contact. |
3 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
32 |
Birth or Death involving a family member or close friend. |
4 |
34 |
Promoted to Merchant (Broker) rank 2. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
38 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
6 |
38 |
Failed to qualify for Corporate Agent (Agent). |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
42 |
Betrayed by a friend. One of Art Hopkins's Contacts or Allies betrays Art Hopkins, ending Art Hopkins's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
42 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
42 |
Switched to Drifter (Scavenger). |
7 |
45 |
Lost eye or limb. Owe 5,000 for medical bills. |
8 |
45 |
Entered Merchant Academy with the Business curriculum. |
8 |
48 |
Made lifelong friends. Gain 2 Allies. |
8 |
48 |
Dropped out of the merchant academy. |