Willie McDadden  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 38 F 8 (0) 5 (-1) 10 (1) 6 (0) 12 (2) 3 (-1)85A6C3
Anti-social
 
Skills
Admin 0
Athletics 0
Deception 1
Drive 0
Electronics 0
Flyer 0
Gun Combat 0
Investigate 0
Jack-of-All-Trades 2
Profession (Spacer) 0
Recon 0
Science (Robotic Sciences/Robotics) 1
Stealth 2
Streetwise 3
Survival 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Corporal11
Drifter Wanderer 44
 
Name Type Affinity Enmity Power Influence Species
Emelia Suchet Enemy 0 4 0 2 Dynchia (F/14)
 
Term Age History
1 18 Failed to qualify for Army Academy (Military Academy).
1 18 Submitted to the draft.
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 21 Go undercover to investigate an enemy.
1 21 Betrayed by a friend. One of Willie McDadden's Contacts or Allies betrays Willie McDadden, ending Willie McDadden's career. That Contact or Ally becomes a Rival or Enemy.
1 22 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
2 22 Voluntarily left Law Enforcement
2 22 Became a Drifter (Wanderer).
2 26 Promoted to Drifter (Wanderer) rank 1.
3 26 Continued as Drifter (Wanderer).
3 28 Find Ancient Technology.
3 30 Promoted to Drifter (Wanderer) rank 2.
4 30 Continued as Drifter (Wanderer).
4 32 Spend time with an alien race. Gain a contact.
4 34 Promoted to Drifter (Wanderer) rank 3.
5 34 Continued as Drifter (Wanderer).
5 36 Attacked by enemies that Willie McDadden easily defeat.
5 36 Gain Enemy if Willie McDadden don't already have one.
5 38 Promoted to Drifter (Wanderer) rank 4.
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