Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
1 |
20 |
Gain Enemy if Hershel Watkins don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Accused of a crime |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Became a Prisoner (Thug). |
3 |
27 |
Accused of assaulting a prison guard. |
4 |
30 |
Switched to Prisoner (Fixer) with previous rank. |
4 |
32 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
34 |
Switched to Prisoner (Inmate) with previous rank. |
5 |
38 |
A guard takes a dislike to Hershel Watkins. |
6 |
38 |
Returned to Prisoner (Thug). |
6 |
42 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
42 |
Returned to Prisoner (Fixer). |
7 |
46 |
A guard takes a dislike to Hershel Watkins. |
8 |
46 |
Returned to Prisoner (Inmate). |
8 |
47 |
Make friends with another inmate; gain them as a Contact. |