Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Betrayed by a friend. One of Sam McKenzie's Contacts or Allies betrays Sam McKenzie, ending Sam McKenzie's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Failed to qualify for Corporate (Citizen). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Army (Cavalry) with the new title Private. |
2 |
23 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Failed to qualify for Broker (Merchant). |
3 |
23 |
Returned to Drifter (Wanderer). |
3 |
24 |
Betrayed by a friend. One of Sam McKenzie's Contacts or Allies betrays Sam McKenzie, ending Sam McKenzie's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
24 |
Failed to qualify for Courier (Scout). |
4 |
24 |
Switched to Drifter (Scavenger). |
4 |
27 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
5 |
27 |
Failed to qualify for Army Support (Army). |
5 |
27 |
Switched to Drifter (Barbarian). |
5 |
31 |
Attempted a risky adventure and was sent to prison. |
6 |
31 |
Became a Prisoner (Fixer). |
6 |
34 |
Accused of assaulting a prison guard. |