Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
Psychologically damaged by Nathaniel Hawkins's time in the scouts. |
3 |
24 |
Became a Citizen (Colonist). |
3 |
25 |
Political upheaval strikes Nathaniel Hawkins's homeworld, and Nathaniel Hawkins is caught up in the revolution. |
3 |
28 |
Promoted to Citizen (Colonist) rank 1. |
4 |
28 |
Voluntarily left Colonist |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Make an unexpected connection outside Nathaniel Hawkins's normal circles. Gain a Contact. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Switched to Citizen (Worker). |
6 |
38 |
Nathaniel Hawkins learn something Nathaniel Hawkins should not have – a corporate secret, a political scandal – which Nathaniel Hawkins can profit from illegally. |
6 |
38 |
Gain a criminal contact. |
7 |
40 |
Continued as Citizen (Worker). |
7 |
43 |
Nathaniel Hawkins gain experience in a technical field as a computer operator or surveyor. |