Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
1 |
20 |
Gain Enemy if Essie Roland don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Betrayed by a friend. One of Essie Roland's Contacts or Allies betrays Essie Roland, ending Essie Roland's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Failed to qualify for Infantry (Army). |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
25 |
Encounter a Psionic institute. |
3 |
25 |
Tested for psionic powers |
4 |
27 |
Became a Psion (Wild Talent). |
4 |
28 |
Refused to use Essie Roland's psionic powers in an unethical fashion. |
5 |
28 |
Failed to qualify for Broker (Merchant). |
5 |
28 |
Returned to Drifter (Scavenger). |
5 |
29 |
Offered job by a patron. Now owe him a favor. |
5 |
32 |
Forced to muster out. |
6 |
32 |
Became a Citizen (Colonist). |
6 |
35 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
35 |
Returned to Drifter (Scavenger). |
7 |
38 |
Betrayed by a friend. One of Essie Roland's Contacts or Allies betrays Essie Roland, ending Essie Roland's career. That Contact or Ally becomes a Rival or Enemy. |