Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Perform an exemplary service for the scouts. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
When dealing with an alien race, Keith Learmonth have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
28 |
When dealing with an alien race, Keith Learmonth botch an opportunity to gather extra intelligence about them. |
3 |
28 |
Keith Learmonth inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
30 |
Promoted to Scout (Surveyor) rank 2. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
32 |
Spend several years jumping from world to world in Keith Learmonth's scout ship. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Explorer) with previous rank. |
5 |
37 |
Psychologically damaged by Keith Learmonth's time in the scouts. |
6 |
37 |
Failed to qualify for Colonist (Citizen). |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
40 |
Suffer from a life-threatening illness. |
7 |
40 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
43 |
Keith Learmonth's work ends up coming home with Keith Learmonth, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
43 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Retired. |
8 |
44 |
Moved to a new world. |
9 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |