Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Lewis Ward's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lewis Ward fail to help. Gain an Enemy. |
1 |
21 |
Lewis Ward have no idea what happened to Lewis Ward – they found Lewis Ward's ship drifting on the fringes of friendly space. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Courier) with previous rank. |
2 |
23 |
Perform an exemplary service for the scouts. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
When dealing with an alien race, Lewis Ward botch an opportunity to gather extra intelligence about them. |
3 |
30 |
Psychologically damaged by Lewis Ward's time in the scouts. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Perform an exemplary service for the scouts. |
5 |
34 |
Continued as Scout (Courier). |
5 |
37 |
Lewis Ward spend a great deal of time on the fringes of Charted Space. |
5 |
37 |
Gain a contact in an alien race. |
6 |
38 |
Voluntarily left Courier |
6 |
38 |
Became a Citizen (Corporate). |
6 |
40 |
Lewis Ward gain experience in a technical field as a computer operator or surveyor. |
7 |
42 |
Continued as Citizen (Corporate). |
7 |
44 |
Spent time maintaining and using heavy vehicles. |
8 |
46 |
Voluntarily left Corporate |
8 |
46 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
49 |
Lewis Ward's work ends up coming home with Lewis Ward, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
49 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
53 |
Lewis Ward come into conflict with a splinter group Lewis Ward's own religion which maintains Lewis Ward's version is the wrong one. Gain 1 Rivals. |
10 |
53 |
Failed to qualify for Free Trader (Merchant). |
10 |
53 |
Became a Drifter (Scavenger). |