Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Suffered a deep tragedy. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Explorer (Scout). |
2 |
26 |
Became a Drifter (Barbarian). |
2 |
30 |
Nearly killed. Owe 15,000 for medical bills. |
3 |
30 |
Failed to qualify for Broker (Merchant). |
3 |
30 |
Switched to Drifter (Scavenger). |
3 |
33 |
Find an Alien Artifact. |
3 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
34 |
Continued as Drifter (Scavenger). |
4 |
37 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
37 |
Failed to qualify for Colonist (Citizen). |
5 |
37 |
Submitted to the draft. |
5 |
37 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
41 |
Established a network of contacts. Gain 2 contacts. |
6 |
41 |
Continued as Agent (Law Enforcement). |
6 |
44 |
Advanced training in a specialist field. |
6 |
45 |
Forced to muster out. |