Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Rewarded for a successful mission. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Herminia Shackley went above and beyond the call of duty. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
4 |
27 |
Became a Merchant (Free Trader). |
4 |
31 |
A sudden war destroys Herminia Shackley's trade routes and contacts, forcing Herminia Shackley to flee that region of space. |
4 |
31 |
Gain rebels as Enemy |
4 |
31 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
31 |
Continued as Merchant (Free Trader). |
5 |
32 |
Herminia Shackley's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
32 |
Failed to qualify for Enforcer (Rogue). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Became a Army (Infantry) with the new title Private. |
6 |
36 |
Surrounded and outnumbered by the enemy, Herminia Shackley hold out until relief arrives. |
6 |
36 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
7 |
36 |
Attempted to change assignments. |
7 |
36 |
Failed to qualify for Army Support (Army). |
7 |
36 |
Continued as Army (Infantry). |
7 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
40 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
8 |
40 |
Continued as Army (Infantry). |
8 |
42 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
8 |
42 |
Gain rebels as Enemy |
9 |
42 |
Became a Drifter (Wanderer). |
9 |
45 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
10 |
45 |
Failed to qualify for Courier (Scout). |
10 |
45 |
Switched to Drifter (Scavenger). |
10 |
48 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
11 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Retired. |
11 |
50 |
Amnesia. |
12 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
Moved to a new world. |
13 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |