Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
23 |
Nearly killed. Owe 6,250 for medical bills. |
3 |
23 |
Became a Scout (Explorer). |
3 |
25 |
Minnie Ibbett have no idea what happened to Minnie Ibbett – they found Minnie Ibbett's ship drifting on the fringes of friendly space. |
4 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Make an unexpected connection outside Minnie Ibbett's normal circles. Gain a Contact. |
5 |
29 |
Continued as Merchant (Merchant Marine). |
6 |
33 |
Voluntarily left Merchant Marine |
6 |
33 |
Failed to qualify for Artist (Entertainer). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Army (Cavalry) with the new title Private. |
6 |
35 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
6 |
35 |
Gain rebels as Enemy |
7 |
35 |
Failed to qualify for Free Trader (Merchant). |
7 |
35 |
Returned to Drifter (Wanderer). |
7 |
39 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
39 |
Continued as Drifter (Wanderer). |
8 |
40 |
Betrayed by a friend. One of Minnie Ibbett's Contacts or Allies betrays Minnie Ibbett, ending Minnie Ibbett's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
40 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
40 |
Retired at age 40. |
9 |
40 |
Retired. |
9 |
42 |
Gained a contact. |
10 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
45 |
Gained a contact. |
11 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |