Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Duke Robins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
19 |
Continued as Drifter (Scavenger). |
2 |
22 |
Betrayed by a friend. One of Duke Robins's Contacts or Allies betrays Duke Robins, ending Duke Robins's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
22 |
Failed to qualify for Merchant Academy. |
3 |
22 |
Switched to Drifter (Barbarian). |
3 |
23 |
Duke Robins do not know what happened to Duke Robins. There is a gap in Duke Robins's memory. |
4 |
23 |
Became a Scholar (Physician). |
4 |
27 |
Refuse to join a cheat in some fashion. |
5 |
27 |
Attempted to change assignments. |
5 |
27 |
Switched to Scholar (Field Researcher) with previous rank. |
5 |
30 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
31 |
Promoted to Scholar (Field Researcher) rank 1. |
6 |
31 |
Continued as Scholar (Field Researcher). |
6 |
34 |
A disaster leaves several injured, and others blame Duke Robins, forcing Duke Robins to leave Duke Robins's career. Gain a Rival. |
6 |
34 |
Injured. Fully recovered. Owe 2,500 for medical bills. |