Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
Moved to a new world. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Go undercover to investigate an enemy. |
2 |
25 |
Betrayed by a friend. One of Noble Vear's Contacts or Allies betrays Noble Vear, ending Noble Vear's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
34 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
34 |
Failed to qualify for Colonist (Citizen). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
37 |
Find valuable salvage. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
41 |
Nearly killed. Owe 30,000 for medical bills. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
43 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
8 |
43 |
Failed to qualify for Performer (Entertainer). |
8 |
43 |
Switched to Drifter (Scavenger). |
8 |
47 |
Survived a risky adventure but gained nothing. |
9 |
47 |
Continued as Drifter (Scavenger). |
9 |
50 |
Noble Vear run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
50 |
Retired at age 50. |