Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Melva Howlett run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Melva Howlett's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Make an unexpected connection outside Melva Howlett's normal circles. Gain a Contact. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Victim of a crime |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Make an unexpected connection outside Melva Howlett's normal circles. Gain a Contact. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
A sudden war destroys Melva Howlett's trade routes and contacts, forcing Melva Howlett to flee that region of space. |
6 |
39 |
Gain rebels as Enemy |