Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
22 |
Befriended by a senior agent. |
2 |
24 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
24 |
Continued as Agent (Intelligence). |
3 |
26 |
Established a network of contacts. Gain 1 contacts. |
4 |
28 |
Continued as Agent (Intelligence). |
4 |
29 |
Gerard Atkins's work ends up coming home with Gerard Atkins, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
29 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
29 |
Became a Drifter (Wanderer). |
5 |
32 |
Offered job by a patron. Now owe him a favor. |
5 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
33 |
Became a Rogue (Thief). |
6 |
37 |
A new romantic starts. Gain an Ally. |
6 |
37 |
Promoted to Rogue (Thief) rank 1. |
7 |
37 |
Continued as Rogue (Thief). |
7 |
38 |
Arrested |
8 |
38 |
Became a Prisoner (Inmate). |
8 |
40 |
Joined a prison gang |
8 |
42 |
Promoted to Prisoner (Inmate) rank 1. |
8 |
42 |
Paroled from prison. |
9 |
42 |
Switched to Drifter (Scavenger). |
9 |
43 |
Find an Alien Artifact. |
9 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Continued as Drifter (Scavenger). |
10 |
48 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
50 |
Gerard Atkins is sent to a new community or parish to preach The Word among the poor. |
11 |
52 |
Forced to muster out. |
12 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
52 |
Retired. |
12 |
56 |
A new romantic starts. Gain an Ally. |
13 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |