Retired Scout Greg Shea  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 71 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 8 (0) 7 (0)111287
Deliberate, Dissatisfied, Hot Headed
 
Skills
Admin 1
Advocate 1
Athletics 0
Broker 1
Carouse 0
Deception 0
Explosives 2
Gun Combat (Energy) 1
Gunner 0
Mechanic 0
Medic 0
Melee (Unarmed) 1
Persuade 2
Pilot 0
Profession (Spacer/Belter) 1
Profession (Worker/Religion) 1
Science (Space Sciences) 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman01
Scout Surveyor Scout13
Merchant Broker 23
Drifter Wanderer 02
Believer Missionary/Humanitarian Junior Project Worker02
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Brett Williamson Contact 2 0 1 3 Libert (M/41)
Elmo Hart Contact 2 1 0 0 Solomani, Imperium (M/18)
Elmo Hart is diminished in both power and influence.
Htyeleiew Raou Contact 2 1 2 0 Aslan (M/10)
Osie Cunningham Enemy 0 1 1 0 Irhadre (F/18)
Angus Ferguson Enemy 0 3 0 0 Murrissi (M/21)
Alton Watts Contact 3 1 1 1 Libert (M/26)
Alton Watts gained influence with the character’s assistance.
Terry Cunningham Contact 1 0 1 4 Irhadre (F/16)
Relationship redefined. Rival becomes a contact.
Terry Cunningham is found or reported dead.
Terry Cunningham has had an unexpected run of good fortune lately.
Myrl Bennett Contact 0 6 1 4 Libert (F/92)
Myrl Bennett is a member of an organisation which holds a generally opposite view of the Traveller.
Myrl Bennett belongs to an unusual cultural or religious group.
Very bad falling out.
 
Term Age History
1 18 Failed to qualify for Performer (Entertainer).
1 18 Submitted to the draft.
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 21 Nearly killed.
2 21 Became a Scout (Surveyor).
2 22 Perform an exemplary service for the scouts.
3 25 Continued as Scout (Surveyor).
3 27 When dealing with an alien race, Greg Shea botch an opportunity to gather extra intelligence about them.
3 27 Greg Shea have no idea what happened to Greg Shea – they found Greg Shea's ship drifting on the fringes of friendly space.
3 29 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
4 29 Continued as Scout (Surveyor).
4 31 Greg Shea's ship is damaged, and Greg Shea have to hitch-hike Greg Shea's way back across the stars to the nearest scout base.
4 31 Gain 3 Contacts. Gain 2 Enemies.
5 31 Became a Merchant (Broker).
5 35 Given advanced training in a specialist field
5 35 Promoted to Merchant (Broker) rank 1.
6 35 Continued as Merchant (Broker).
6 39 Make an unexpected connection outside Greg Shea's normal circles. Gain a Contact.
6 39 Promoted to Merchant (Broker) rank 2.
7 39 Continued as Merchant (Broker).
8 43 Voluntarily left Broker
8 43 Failed to qualify for Colonist (Citizen).
8 43 Became a Drifter (Wanderer).
8 47 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
9 47 Aging Crisis. Owe 60,000 for medical bills.
9 47 Retired at age 47.
9 47 Continued as Drifter (Wanderer).
9 49 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
10 49 Aging Crisis. Owe 40,000 for medical bills.
10 49 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 53 Greg Shea is chosen to represent Greg Shea's faith in a vid show or other highly public forum.
11 53 Aging Crisis. Owe 40,000 for medical bills.
11 53 Continued as Believer (Missionary/Humanitarian).
11 56 Greg Shea accepted an offer of inducements to betray Greg Shea's faith. Gain 520,000 in cash.
11 57 Forced to muster out.
12 57 Aging Crisis. Owe 20,000 for medical bills.
12 57 Retired.
12 58 Accused of a crime.
13 61 Aging Crisis. Owe 60,000 for medical bills.
13 64 Gained a contact.
14 65 Aging Crisis. Owe 20,000 for medical bills.
14 67 Contact with Government.
15 69 Aging Crisis. Owe 10,000 for medical bills.
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