Retired Captain Carroll Dickman  

Species Age Sex Str Dex End Int Edu SocUPP
Ayansh'i 70 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 9 (1) 4 (-1)111A94
Unlucky, Nosy, Works well under pressure
 
Skills
Admin 1
Advocate 1
Athletics 0
Broker 3
Carouse 2
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (J-drive) 1
Flyer 0
Gambler 1
Language (Floriani (Florian League)) 1
Language (Oynprith (Droyne)) 1
Mechanic 1
Persuade 2
Pilot (Spacecraft) 1
Steward 2
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Captain78
Citizen Corporate 11
Retired 03
 
EducationGraduated
Merchant Academy Honors
 
Name Type Affinity Enmity Power Influence Species
Fritz Wilson Contact 3 1 3 2 Ayansh'i (M/78)
Leone Foy Ally 2 0 1 0 Dynchia (F/21)
Versie Gordon Contact 4 0 0 1 Trexen (F/39)
Relationship altered.
Bessie Davis Ally 2 0 1 2 Ayansh'i (F/53)
King Lord Enemy 0 1 2 0 Ayansh'i (M/69)
Corene Christie Contact 1 1 0 1 Cassilldan (F/50)
Corene Christie is particularly unusual, such as an artificial intelligence or very alien being.
Percival Edwards Ally 1 0 0 3 Ayansh'i (M/35)
 
Term Age History
1 18 Failed to qualify for Corporate (Citizen).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 22 Risk Carroll Dickman's fortune on a possibility lucrative deal and win.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 25 Embroiled in legal trouble.
2 26 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
3 26 Continued as Merchant (Merchant Marine).
3 30 Make an unexpected connection outside Carroll Dickman's normal circles. Gain a Contact.
3 30 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
4 30 Continued as Merchant (Merchant Marine).
4 31 Befriend a useful ally in one sphere. Gain an Ally.
4 34 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
5 34 Continued as Merchant (Merchant Marine).
5 37 Embroiled in legal trouble.
5 38 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
6 38 Continued as Merchant (Merchant Marine).
6 40 Make an unexpected connection outside Carroll Dickman's normal circles. Gain a Contact.
6 42 Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain.
7 42 Continued as Merchant (Merchant Marine).
7 46 A series of bad deals and decisions force Carroll Dickman into bankruptcy. Carroll Dickman salvages what Carroll Dickman can.
8 46 Became a Citizen (Corporate).
8 48 Carroll Dickman is rewarded for Carroll Dickman's diligence or cunning.
8 50 Promoted to Citizen (Corporate) rank 1.
9 50 Voluntarily left Corporate
9 50 Entered Merchant Academy with the Shipboard curriculum.
9 54 Become leader in social movement.
9 54 Gain an Ally and an Enemy.
9 54 Graduated with honors.
10 54 Aging Crisis. Owe 20,000 for medical bills.
10 54 Retired at age 54.
10 54 Returned to Merchant (Merchant Marine).
10 57 Risk Carroll Dickman's fortune on a possibility lucrative deal and win.
10 58 Promoted to Merchant (Merchant Marine) rank 7.
10 58 Forced to muster out.
11 58 Aging Crisis. Owe 30,000 for medical bills.
11 58 Retired.
11 59 Good fortune.
12 62 Aging Crisis. Owe 60,000 for medical bills.
12 66 Gained a contact.
13 66 Aging Crisis. Owe 40,000 for medical bills.
13 68 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 70 Aging Crisis. Owe 30,000 for medical bills.
An unhandled exception has occurred. See browser dev tools for details. Reload 🗙