Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Risk Carroll Dickman's fortune on a possibility lucrative deal and win. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Make an unexpected connection outside Carroll Dickman's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Embroiled in legal trouble. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Make an unexpected connection outside Carroll Dickman's normal circles. Gain a Contact. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
A series of bad deals and decisions force Carroll Dickman into bankruptcy. Carroll Dickman salvages what Carroll Dickman can. |
8 |
46 |
Became a Citizen (Corporate). |
8 |
48 |
Carroll Dickman is rewarded for Carroll Dickman's diligence or cunning. |
8 |
50 |
Promoted to Citizen (Corporate) rank 1. |
9 |
50 |
Voluntarily left Corporate |
9 |
50 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
54 |
Become leader in social movement. |
9 |
54 |
Gain an Ally and an Enemy. |
9 |
54 |
Graduated with honors. |
10 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Returned to Merchant (Merchant Marine). |
10 |
57 |
Risk Carroll Dickman's fortune on a possibility lucrative deal and win. |
10 |
58 |
Promoted to Merchant (Merchant Marine) rank 7. |
10 |
58 |
Forced to muster out. |
11 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
58 |
Retired. |
11 |
59 |
Good fortune. |
12 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
66 |
Gained a contact. |
13 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |