Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Worth Baldry learn something Worth Baldry should not have – a corporate secret, a political scandal – which Worth Baldry can profit from illegally. |
1 |
21 |
Gain a criminal contact. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
23 |
Worth Baldry befriend a superior in the corporation or the colony. |
2 |
26 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
30 |
Moved to a new world. |
3 |
30 |
Promoted to Citizen (Worker) rank 3. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
31 |
A new romantic starts. Gain an Ally. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
36 |
Worth Baldry is rewarded for Worth Baldry's diligence or cunning. |
5 |
38 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
6 |
38 |
Voluntarily left Worker |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
40 |
Worth Baldry run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
40 |
Failed to qualify for Law Enforcement (Agent). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
7 |
42 |
Vessel participates in a notable military engagement. |
7 |
44 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
8 |
44 |
Continued as Navy (Engineer/Gunner). |
8 |
45 |
Vessel participates in a notable military engagement. |
8 |
48 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
9 |
48 |
Attempted to change assignments. |
9 |
48 |
Switched to Navy (Flight) with previous rank. |
9 |
51 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Retired. |
10 |
52 |
Gained a contact. |
11 |
59 |
Gained a contact. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
Gained a contact. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
66 |
Gained a contact. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
79 |
A new romantic starts. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
81 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
85 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
87 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
88 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
91 |
Aging Crisis. Owe 20,000 for medical bills. |