Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
25 |
Failed to qualify for Explorer (Scout). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Scout (Courier). |
3 |
27 |
Ernie Wood's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
4 |
29 |
Failed to qualify for Colonist (Citizen). |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
30 |
Offered job by a patron. Now owe him a favor. |
5 |
33 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
36 |
Commanding officer takes an interest in Ernie Wood's career. |
6 |
37 |
Continued as Navy (Line/Crew). |
6 |
39 |
During a battle, defeat or victory depends on Ernie Wood's actions. The ship suffers severe damage and Ernie Wood is blamed for the disaster. Ernie Wood is court - martialled and discharged. |
7 |
39 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
42 |
Ernie Wood accepted an offer of inducements to betray Ernie Wood's faith. Gain 420,000 in cash. |
8 |
43 |
Switched to Drifter (Scavenger). |
8 |
45 |
Contact with Government. |
9 |
47 |
Voluntarily left Scavenger |
9 |
47 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
49 |
Ernie Wood refuse to secretly provide religious rites for a dying leader or noble, because they do not share Ernie Wood's faith. |
9 |
51 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
51 |
Voluntarily left Missionary/Humanitarian |
10 |
51 |
Switched to Drifter (Barbarian). |
10 |
52 |
Attacked by enemies that Ernie Wood easily defeat. |
10 |
52 |
Gain Enemy if Ernie Wood don't already have one. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Drifter (Barbarian). |
11 |
56 |
Ernie Wood run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Returned to Believer (Missionary/Humanitarian). |
12 |
57 |
Gained a contact. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Continued as Believer (Missionary/Humanitarian). |
13 |
61 |
Ernie Wood is sent to a new community or parish to preach The Word among the poor. |
13 |
64 |
Forced to continue current assignment. |
13 |
64 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
Continued as Believer (Missionary/Humanitarian). |
14 |
68 |
Ernie Wood is chosen to represent Ernie Wood's faith in a vid show or other highly public forum. |
14 |
68 |
Forced to muster out. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
Retired. |
15 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |