Retired Team Leader Ernie Wood  

Species Age Sex Str Dex End Int Edu SocUPP
Urunishani 73 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 5 (-1) 4 (-1)111554
Inspired, Amusing
 
Skills
Athletics (Dexterity) 1
Carouse 0
Deception 1
Drive 0
Electronics (Computers) 1
Flyer 0
Gun Combat 0
Investigate 0
Jack-of-All-Trades 2
Language 0
Leadership 2
Persuade 2
Pilot 0
Profession (Sports) 0
Recon 0
Science (Social Sciences/Belief) 1
Streetwise 2
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent Agent12
Scout Courier 01
Drifter Wanderer 01
Navy Line/Crew Crewman02
Believer Mainstream Believer Lay Person01
Drifter Scavenger 01
Believer Missionary/Humanitarian Team Leader24
Drifter Barbarian 02
Retired 01
 
Name Type Affinity Enmity Power Influence Species
James Rule Enemy 0 2 1 2 Urunishani (F/35)
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 19 Advanced training in a specialist field.
1 22 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
2 22 Continued as Agent (Corporate Agent).
2 25 Life ruined by a criminal gang. Gain the gang as an Enemy
3 25 Failed to qualify for Explorer (Scout).
3 25 Submitted to the draft.
3 25 Became a Scout (Courier).
3 27 Ernie Wood's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
4 29 Failed to qualify for Colonist (Citizen).
4 29 Became a Drifter (Wanderer).
4 30 Offered job by a patron. Now owe him a favor.
5 33 Became a Navy (Line/Crew) with the new title Crewman.
5 36 Commanding officer takes an interest in Ernie Wood's career.
6 37 Continued as Navy (Line/Crew).
6 39 During a battle, defeat or victory depends on Ernie Wood's actions. The ship suffers severe damage and Ernie Wood is blamed for the disaster. Ernie Wood is court - martialled and discharged.
7 39 Became a Believer (Mainstream Believer) with the new title Lay Person.
7 42 Ernie Wood accepted an offer of inducements to betray Ernie Wood's faith. Gain 420,000 in cash.
8 43 Switched to Drifter (Scavenger).
8 45 Contact with Government.
9 47 Voluntarily left Scavenger
9 47 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 49 Ernie Wood refuse to secretly provide religious rites for a dying leader or noble, because they do not share Ernie Wood's faith.
9 51 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
10 51 Voluntarily left Missionary/Humanitarian
10 51 Switched to Drifter (Barbarian).
10 52 Attacked by enemies that Ernie Wood easily defeat.
10 52 Gain Enemy if Ernie Wood don't already have one.
11 55 Aging Crisis. Owe 60,000 for medical bills.
11 55 Retired at age 55.
11 55 Continued as Drifter (Barbarian).
11 56 Ernie Wood run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
12 56 Aging Crisis. Owe 10,000 for medical bills.
12 56 Returned to Believer (Missionary/Humanitarian).
12 57 Gained a contact.
13 60 Aging Crisis. Owe 10,000 for medical bills.
13 60 Continued as Believer (Missionary/Humanitarian).
13 61 Ernie Wood is sent to a new community or parish to preach The Word among the poor.
13 64 Forced to continue current assignment.
13 64 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
14 64 Aging Crisis. Owe 40,000 for medical bills.
14 64 Continued as Believer (Missionary/Humanitarian).
14 68 Ernie Wood is chosen to represent Ernie Wood's faith in a vid show or other highly public forum.
14 68 Forced to muster out.
15 68 Aging Crisis. Owe 50,000 for medical bills.
15 68 Retired.
15 70 Betrayal. Convert an Ally into a Rival or Enemy.
16 72 Aging Crisis. Owe 60,000 for medical bills.
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