Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
20 |
Entered Military Academy(Army Academy) |
2 |
24 |
Become leader in social movement. |
2 |
24 |
Gain an Ally and an Enemy. |
2 |
24 |
Graduated. |
3 |
24 |
Became a Army (Cavalry) with the new title Private. |
3 |
27 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
4 |
27 |
Became a Rogue (Enforcer). |
4 |
29 |
Crime pays off. Gain victim as Enemy. |
4 |
31 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Thief (Rogue). |
5 |
31 |
Continued as Rogue (Enforcer). |
5 |
33 |
Elsie Harrison commit a legendary crime. |
5 |
35 |
Promoted to Rogue (Enforcer) rank 2. |
6 |
35 |
Continued as Rogue (Enforcer). |
6 |
37 |
Nearly killed. Owe 45,000 for medical bills. |
7 |
37 |
Became a Merchant (Free Trader). |
7 |
38 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
41 |
Promoted to Merchant (Free Trader) rank 1. |