Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Make an unexpected connection outside Abel Ferguson's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
Nearly killed. Owe 10,000 for medical bills. |
4 |
29 |
Failed to qualify for Infantry (Army). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
32 |
Failed to qualify for Flight (Navy). |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
33 |
Abel Ferguson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Became a Scout (Surveyor). |
6 |
37 |
Abel Ferguson's ship is damaged, and Abel Ferguson have to hitch-hike Abel Ferguson's way back across the stars to the nearest scout base. |
6 |
37 |
Gain 4 Contacts. Gain 1 Enemies. |