Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Psychologically damaged by Miriam Knight's time in the scouts. |
2 |
19 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
20 |
Miriam Knight refused an offer of inducements to betray Miriam Knight's faith. Gain 4 enemies. |
2 |
23 |
Forced to continue current assignment. |
2 |
23 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
3 |
23 |
Continued as Believer (Mainstream Believer). |
3 |
25 |
Moved to a new world. |
3 |
27 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
4 |
27 |
Continued as Believer (Mainstream Believer). |
4 |
29 |
Someone more charismatic but less devout than Miriam Knight has become Miriam Knight's superior. |
4 |
31 |
Forced to muster out. |
5 |
31 |
Entered Merchant Academy with the Business curriculum. |
5 |
32 |
Study Melee (Fencing) as a hobby. |
5 |
34 |
Dropped out of the merchant academy. |
6 |
34 |
Continued as Believer (Mainstream Believer). |
6 |
37 |
Gained a contact. |
7 |
38 |
Continued as Believer (Mainstream Believer). |
7 |
41 |
Miriam Knight have been following false teachings! |
8 |
41 |
Failed to qualify for Scientist (Scholar). |
8 |
41 |
Submitted to the draft. |
8 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
42 |
Embroiled in legal trouble. |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Birth or Death involving a family member or close friend. |
10 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
Good fortune |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
Continued as Merchant (Merchant Marine). |
11 |
57 |
Given advanced training in a specialist field |
11 |
57 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Continued as Merchant (Merchant Marine). |
12 |
59 |
Make an unexpected connection outside Miriam Knight's normal circles. Gain a Contact. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Continued as Merchant (Merchant Marine). |
13 |
65 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
13 |
65 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Continued as Merchant (Merchant Marine). |
14 |
68 |
Make an unexpected connection outside Miriam Knight's normal circles. Gain a Contact. |
14 |
69 |
Forced to muster out. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |