Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
Study Profession (Hostile Environment/Low-G) as a hobby. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
23 |
A sudden war destroys Abner Chambers's trade routes and contacts, forcing Abner Chambers to flee that region of space. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
26 |
Opponents of Abner Chambers's belief system ambush Abner Chambers. |
3 |
26 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
26 |
Failed to qualify for Infantry (Army). |
4 |
26 |
Became a Drifter (Barbarian). |
4 |
27 |
Offered job by a patron. Now owe him a favor. |
5 |
30 |
Became a Entertainer (Artist). |
5 |
32 |
Criticised a questionable political leader on Abner Chambers's homeworld, causing his downfall. Gain an Enemy |
5 |
34 |
Promoted to Entertainer (Artist) rank 1. |
6 |
34 |
Continued as Entertainer (Artist). |
6 |
35 |
Abner Chambers is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
38 |
Promoted to Entertainer (Artist) rank 2. |
7 |
38 |
Continued as Entertainer (Artist). |
7 |
40 |
Public opinion turns on Abner Chambers. |
8 |
40 |
Failed to qualify for Explorer (Scout). |
8 |
40 |
Submitted to the draft. |
8 |
40 |
Became a Scout (Courier). |
8 |
44 |
Abner Chambers's scout ship is one of the first on the scene to rescue the survivors of a disaster but Abner Chambers fail to help. Gain an Enemy. |
8 |
44 |
Abner Chambers's ship is damaged, and Abner Chambers have to hitch-hike Abner Chambers's way back across the stars to the nearest scout base. |
8 |
44 |
Gain 4 Contacts. Gain 3 Enemies. |
8 |
44 |
Forced to continue current assignment. |
8 |
44 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |