Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
Betrayed by a friend. One of Easter Connell's Contacts or Allies betrays Easter Connell, ending Easter Connell's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Citizen (Worker). |
2 |
21 |
Advanced training in a specialist field. |
3 |
24 |
Continued as Citizen (Worker). |
3 |
28 |
Advanced training in a specialist field. |
4 |
28 |
Continued as Citizen (Worker). |
4 |
30 |
Easter Connell's business expands, Easter Connell's corporation grows, or the colony thrives. |
4 |
32 |
Promoted to Citizen (Worker) rank 1. |
5 |
32 |
Continued as Citizen (Worker). |
5 |
33 |
Easter Connell's business expands, Easter Connell's corporation grows, or the colony thrives. |
5 |
36 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
6 |
36 |
Continued as Citizen (Worker). |
6 |
40 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
40 |
Continued as Citizen (Worker). |
7 |
41 |
Easter Connell's business expands, Easter Connell's corporation grows, or the colony thrives. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Failed to qualify for Army Support (Army). |
8 |
44 |
Became a Drifter (Scavenger). |
8 |
48 |
Easter Connell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
48 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
52 |
Easter Connell faith is shaken. |
10 |
52 |
Continued as Believer (Holy Warrior). |
10 |
56 |
Easter Connell faith is shaken. |
11 |
56 |
Continued as Believer (Holy Warrior). |
11 |
60 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
60 |
Forced to continue current assignment. |
11 |
60 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
12 |
60 |
Continued as Believer (Holy Warrior). |
12 |
64 |
Easter Connell come into conflict with a splinter group Easter Connell's own religion which maintains Easter Connell's version is the wrong one. Gain 2 Rivals. |
13 |
64 |
Failed to qualify for Merchant Marine (Merchant). |
13 |
64 |
Submitted to the draft. |
13 |
64 |
Became a Agent (Law Enforcement) with the new title Rookie. |
13 |
65 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Retired at age 65. |
14 |
65 |
Retired. |
14 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
73 |
Accused of a crime. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |