Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
22 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
25 |
A mission goes wrong and Ossie Rule is stranded behind enemy lines. Ejected from the service. |
3 |
25 |
Failed to qualify for Flight (Navy). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
26 |
Ossie Rule run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Failed to qualify for Broker (Merchant). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
28 |
Advanced training in a specialist field. |
4 |
30 |
Attempt at commissioned failed. |
5 |
30 |
Continued as Navy (Line/Crew). |
5 |
32 |
Ossie Rule foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
34 |
Continued as Navy (Line/Crew). |
6 |
35 |
Vessel participates in a notable military engagement. |
6 |
38 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |