Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Marjorie Armstrong spend months in the dangerous criminal underworld. |
2 |
22 |
Voluntarily left Enforcer |
2 |
22 |
Failed to qualify for Star Marine (Marine). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Marjorie Armstrong run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Scout (Surveyor). |
3 |
26 |
When dealing with an alien race, Marjorie Armstrong botch an opportunity to gather extra intelligence about them. |
3 |
26 |
Psychologically damaged by Marjorie Armstrong's time in the scouts. |
4 |
27 |
Continued as Scout (Surveyor). |
4 |
31 |
Serve as the courier for an important message from the Imperium. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Explorer (Scout). |
5 |
31 |
Continued as Scout (Surveyor). |
5 |
35 |
When dealing with an alien race, Marjorie Armstrong have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
5 |
35 |
Forced to muster out. |