Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
A sudden war destroys Florance Gardiner's trade routes and contacts, forcing Florance Gardiner to flee that region of space. |
1 |
19 |
Gain rebels as Enemy |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
Nearly killed. Owe 15,000 for medical bills. |
4 |
28 |
Became a Scout (Surveyor). |
4 |
30 |
Florance Gardiner's scout ship is one of the first on the scene to rescue the survivors of a disaster but Florance Gardiner fail to help. Gain an Enemy. |
4 |
30 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
5 |
32 |
Continued as Scout (Surveyor). |
5 |
34 |
Florance Gardiner's ship is damaged, and Florance Gardiner have to hitch-hike Florance Gardiner's way back across the stars to the nearest scout base. |
5 |
34 |
Gain 4 Contacts. Gain 2 Enemies. |
6 |
34 |
Returned to Merchant (Free Trader). |
6 |
38 |
Imperial trade restrictions force Florance Gardiner out of business. |
7 |
38 |
Failed to qualify for Physician (Scholar). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
40 |
Florance Gardiner's work ends up coming home with Florance Gardiner, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
40 |
Failed to qualify for Scientist (Scholar). |
8 |
40 |
Became a Drifter (Wanderer). |
8 |
43 |
Attacked by enemies and injured. |
8 |
43 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
43 |
Gain Enemy if Florance Gardiner don't already have one. |
8 |
44 |
Promoted to Drifter (Wanderer) rank 1. |