Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Scarred. Owe 2,500 for medical bills. |
2 |
20 |
Failed to qualify for Merchant Academy. |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
During a battle, defeat or victory depends on Clair Jemmy's actions. Clair Jemmy actions lead to an honorabe discharge. |
3 |
23 |
Became a Entertainer (Artist). |
3 |
26 |
Works is especially well received and popular, making Clair Jemmy a minor celebrity |
3 |
27 |
Promoted to Entertainer (Artist) rank 1. |
4 |
27 |
Continued as Entertainer (Artist). |
4 |
29 |
Moved to a new world. |
5 |
31 |
Continued as Entertainer (Artist). |
5 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
35 |
Continued as Entertainer (Artist). |
6 |
38 |
Gain a patron in the arts. Gain an Ally |
6 |
39 |
Promoted to Entertainer (Artist) rank 2. |
7 |
39 |
Continued as Entertainer (Artist). |
7 |
41 |
Refused to criticise a questionable political leader on Clair Jemmy's homeworld. |
7 |
43 |
Promoted to Entertainer (Artist) rank 3. |