Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
20 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
24 |
Voluntarily left Merchant Marine |
3 |
24 |
Failed to qualify for Surveyor (Scout). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
25 |
Attacked by enemies and injured. |
3 |
25 |
Injured. |
3 |
25 |
Gain Enemy if Rella Cumming don't already have one. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
29 |
Gained a contact. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
33 |
Find valuable salvage. |
5 |
36 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
37 |
Nearly killed. Owe 17,500 for medical bills. |
7 |
37 |
Switched to Merchant (Broker). |
7 |
40 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
41 |
Promoted to Merchant (Broker) rank 1. |
8 |
41 |
Continued as Merchant (Broker). |
8 |
42 |
Make an unexpected connection outside Rella Cumming's normal circles. Gain a Contact. |
8 |
45 |
Promoted to Merchant (Broker) rank 2. |