Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
20 |
Failed to qualify for Enforcer (Rogue). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
24 |
Find valuable salvage. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
25 |
Contact with Government. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
34 |
Mervin Terry is chosen to represent Mervin Terry's faith in a vid show or other highly public forum. |
6 |
36 |
Continued as Believer (Missionary/Humanitarian). |
6 |
37 |
Mervin Terry is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
6 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
40 |
Voluntarily left Missionary/Humanitarian |
7 |
40 |
Failed to qualify for Worker (Citizen). |
7 |
40 |
Switched to Drifter (Wanderer). |
7 |
44 |
Suffer from a life-threatening illness. |
8 |
44 |
Became a Merchant (Broker). |
8 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
48 |
Promoted to Merchant (Broker) rank 1. |
9 |
48 |
Continued as Merchant (Broker). |
9 |
52 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
52 |
Promoted to Merchant (Broker) rank 2. |
10 |
52 |
Continued as Merchant (Broker). |
10 |
54 |
Risk Mervin Terry's fortune on a possibility lucrative deal and win. |
10 |
56 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Retired at age 56. |