Crewman Melville Norman  

Species Age Sex Str Dex End Int Edu SocUPP
Geonee 45 M 4 (-1) 10 (1) 11 (1) 9 (1) 5 (-1) 6 (0)4AB956
Spindly legs, Electrified, Sparkling teeth
 
Skills
Admin 0
Art (Presentation) 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Deception 1
Drive 0
Jack-of-All-Trades 2
Profession (Sports) 0
Recon 0
Stealth 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 24
Believer Missionary/Humanitarian Junior Project Worker01
Merchant Merchant Marine Crewman01
 
Term Age History
1 18 Became a Drifter (Wanderer).
2 22 Continued as Drifter (Wanderer).
2 25 Attacked by enemies that Melville Norman easily defeat.
2 25 Gain Enemy if Melville Norman don't already have one.
2 26 Promoted to Drifter (Wanderer) rank 1.
3 26 Continued as Drifter (Wanderer).
3 30 Promoted to Drifter (Wanderer) rank 2.
4 30 Continued as Drifter (Wanderer).
4 34 Betrayed by a friend. One of Melville Norman's Contacts or Allies betrays Melville Norman, ending Melville Norman's career. That Contact or Ally becomes a Rival or Enemy.
5 34 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
5 37 Moved to a new world.
6 38 Voluntarily left Missionary/Humanitarian
6 38 Failed to qualify for Free Trader (Merchant).
6 38 Submitted to the draft.
6 38 Became a Merchant (Merchant Marine) with the new title Crewman.
6 42 Scarred. Fully recovered. Owe 2,500 for medical bills.
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