Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Attacked by enemies that Melville Norman easily defeat. |
2 |
25 |
Gain Enemy if Melville Norman don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Betrayed by a friend. One of Melville Norman's Contacts or Allies betrays Melville Norman, ending Melville Norman's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
37 |
Moved to a new world. |
6 |
38 |
Voluntarily left Missionary/Humanitarian |
6 |
38 |
Failed to qualify for Free Trader (Merchant). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
42 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |