Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Merchant (Broker). |
2 |
27 |
Given advanced training in a specialist field |
3 |
29 |
Continued as Merchant (Broker). |
3 |
32 |
Gained a contact. |
4 |
33 |
Continued as Merchant (Broker). |
4 |
37 |
Embroiled in legal trouble. |
4 |
37 |
Promoted to Merchant (Broker) rank 1. |
5 |
37 |
Continued as Merchant (Broker). |
5 |
40 |
A new romantic starts. Gain an Ally. |
5 |
41 |
Promoted to Merchant (Broker) rank 2. |
6 |
41 |
Continued as Merchant (Broker). |
6 |
44 |
Victim of a crime |
6 |
45 |
Forced to muster out. |
7 |
45 |
Became a Drifter (Barbarian). |
7 |
49 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
8 |
49 |
Failed to qualify for Explorer (Scout). |
8 |
49 |
Continued as Drifter (Barbarian). |
8 |
53 |
Find valuable salvage. |
9 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
53 |
Retired at age 53. |