Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
2 |
26 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
3 |
26 |
Continued as Army (Infantry). |
3 |
30 |
Assigned to a planet with a hostile or wild environment. |
3 |
30 |
Promoted to Army (Infantry) officer rank 3 with the new title Major. |
4 |
30 |
Continued as Army (Infantry). |
4 |
32 |
Scarred. Fully recovered. |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
33 |
Suffer from a life-threatening illness. |
6 |
33 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
34 |
Special assignment or duty on board ship. |
6 |
37 |
Attempt at commissioned failed. |
6 |
37 |
Forced to continue current assignment |
6 |
37 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
7 |
37 |
Continued as Navy (Line/Crew). |
7 |
40 |
Joesph Kirkham foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
41 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
8 |
41 |
Continued as Navy (Line/Crew). |
8 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
45 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
9 |
45 |
Continued as Navy (Line/Crew). |
9 |
47 |
A new romantic starts. Gain an Ally. |
10 |
49 |
Continued as Navy (Line/Crew). |
10 |
50 |
Joesph Kirkham foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
10 |
53 |
Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class. |
11 |
53 |
Continued as Navy (Line/Crew). |
11 |
56 |
Vessel participates in a diplomatic mission. |
11 |
57 |
Promoted to Navy (Line/Crew) rank 5 with the new title Chief Petty Officer. |
12 |
57 |
Continued as Navy (Line/Crew). |
12 |
61 |
Joesph Kirkham join a gambling circle on board. |
12 |
61 |
Promoted to Navy (Line/Crew) rank 6 with the new title Master Chief. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Continued as Navy (Line/Crew). |
13 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
65 |
Forced to muster out. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
68 |
A notable academic consults with Joesph Kirkham about a publication or documentary he is working on. Gain a Contact in academia. |
14 |
69 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Continued as Believer (Missionary/Humanitarian). |
15 |
70 |
Joesph Kirkham is sent to a new community or parish to preach The Word among the poor. |
15 |
73 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
73 |
Continued as Believer (Missionary/Humanitarian). |
16 |
76 |
Opponents of Joesph Kirkham's belief system ambush Joesph Kirkham. |
16 |
76 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |