Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Make an unexpected connection outside Zelma Barrett's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Find Ancient Technology. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
Smuggle illegal items onto a planet. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
33 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 4. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
38 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 5. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
40 |
Make an unexpected connection outside Zelma Barrett's normal circles. Gain a Contact. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Intelligence (Agent). |
7 |
42 |
Became a Drifter (Barbarian). |
7 |
45 |
Attacked by enemies and injured. |
7 |
45 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
45 |
Gain Enemy if Zelma Barrett don't already have one. |
8 |
46 |
Continued as Drifter (Barbarian). |
8 |
47 |
Nearly killed. Owe 40,000 for medical bills. |
9 |
47 |
Became a Entertainer (Performer). |
9 |
49 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Entertainer (Performer). |
10 |
55 |
Find Ancient Technology. |
10 |
55 |
Forced to muster out. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Retired. |
11 |
58 |
Victim of a crime. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |