Initiate Newell Horgan  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 54 M 3 (-1) 2 (-2) 3 (-1) 5 (-1) 3 (-1) 6 (0)323536
Prosperous
 
Skills
Art (Creative) 0
Astrogation 0
Athletics (Dexterity) 1
Broker 0
Carouse 1
Drive (Track) 1
Electronics 0
Engineer (Life Support) 1
Engineer (M-drive) 1
Gun Combat 0
Language 0
Mechanic 1
Melee (Unarmed) 1
Persuade 1
Pilot 0
Profession (Worker/Hydroponics) 1
Science (Social Sciences/Belief) 1
Stealth 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 03
Drifter Wanderer 04
Citizen Corporate 01
Merchant Merchant Marine Senior Crewman11
Believer Mainstream Believer Initiate11
 
Name Type Affinity Enmity Power Influence Species
Hamilton Bradley Contact 2 2 2 3 Sylean (M/36)
Cornelius Dean Contact 1 1 0 0 Yilean (M/11)
Chesley Myers Contact 1 1 2 1 Sylean (M/41)
An incident occured.
Gary Hicks Contact 2 0 0 0 Zaris (M/47)
Ova Wright Contact 0 1 3 4 Sylean (F/23)
Oscar Farrell Contact 0 1 1 1 Geonee (M/68)
Hilliard McPherson Enemy 0 5 0 3 Happrhani (M/31)
Hilliard McPherson belongs to an uncommon alien species.
Donna Greerson Enemy 0 2 1 0 Lancian (F/25)
Ara Vabsley Contact 1 1 1 2 Sylean (F/79)
Ara Vabsley is diminished in both power and influence.
April Roland Enemy 0 3 5 0 Sylean (F/42)
Hershel Hopkins Enemy 0 3 6 1 Sylean (M/37)
Hershel Hopkins is in prison or otherwise trapped somewhere.
Vernon Harrington Contact 0 1 0 0 Sylean (M/40)
Vernon Harrington has life-changing event that creates new responsibilities.
 
Term Age History
1 18 Became a Scout (Courier).
1 21 When dealing with an alien race, Newell Horgan botch an opportunity to gather extra intelligence about them.
1 21 Newell Horgan's ship is damaged, and Newell Horgan have to hitch-hike Newell Horgan's way back across the stars to the nearest scout base.
1 21 Gain 6 Contacts. Gain 1 Enemies.
2 22 Continued as Scout (Courier).
2 25 Newell Horgan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Newell Horgan fail to help. Gain an Enemy.
2 25 Newell Horgan's ship is damaged, and Newell Horgan have to hitch-hike Newell Horgan's way back across the stars to the nearest scout base.
2 25 Gain 1 Contacts. Gain 2 Enemies.
3 26 Attempted to change assignments.
3 26 Failed to qualify for Explorer (Scout).
3 26 Continued as Scout (Courier).
3 29 Newell Horgan's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
4 30 Voluntarily left Courier
4 30 Became a Drifter (Wanderer).
4 33 Gained a contact.
5 34 Continued as Drifter (Wanderer).
5 36 Newell Horgan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 36 Became a Citizen (Corporate).
6 40 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
7 40 Returned to Drifter (Wanderer).
7 41 Find valuable salvage.
8 44 Continued as Drifter (Wanderer).
8 46 Nearly killed. Fully recovered. Owe 35,000 for medical bills.
9 46 Failed to qualify for Merchant Marine (Merchant).
9 46 Submitted to the draft.
9 46 Became a Merchant (Merchant Marine) with the new title Crewman.
9 50 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
10 50 Voluntarily left Merchant Marine
10 50 Became a Believer (Mainstream Believer) with the new title Lay Person.
10 54 Newell Horgan is chosen to represent Newell Horgan's faith in a vid show or other highly public forum.
10 54 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
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